![](http://datasheet.mmic.net.cn/120000/M34552G8FP_datasheet_3558665/M34552G8FP_134.png)
14: CLOCKING
1-122
EPSON
S1D13505F00A HARDWARE FUNCTIONAL
SPECIFICATION (X23A-A-001-12)
4. Optimum frame rates for panels range from 60Hz to 150Hz. If the maximum refresh rate is too
high for a panel, MCLK should be reduced or PCLK should be divided down.
5. Half Frame Buffer disabled by REG[1Bh] bit 0.
6. When setting a horizontal resolution greater than 767 pixels, with a color depth of 15/16 bpp, the
Memory Offset Registers (REG[16h], REG[17h]) must be set to a virtual horizontal pixel resolu-
tion of 1024.
14.3 Bandwidth Calculation
When calculating the average bandwidth, there are two periods that must be calculated separately.
The rst period is the time when the CPU is in competition with the display refresh fetches. The
CPU can only access the memory when the display refresh releases the memory controller. The CPU
bandwidth during this period is called the “bandwidth during display period”.
The second period is the time when the CPU has full access to the memory, with no competition
from the display refresh. The CPU bandwidth during this period is called the “bandwidth during non
display period.”
To calculate the average bandwidth, calculate the percentage of time between display period and non
display period. The percentage of display period is multiplied with the bandwidth during display
period. The percentage of non display period is multiplied with the bandwidth during non display
period. The two products are summed to provide the average bandwidth.
Bandwidth during non display period
Based on simulation, it requires a minimum of 12 MCLKs to service one, two byte, CPU access to
memory. This includes all the internal handshaking and assumes that NRC is set to 4MCLKs and the
wait state bits are set to 10b.
Bandwidth during non display period = f(MCLK) / 6 Mb/s
Bandwidth during display period
The amount of time taken up by display refresh fetches is a function of the color depth, and the dis-
play type. Below is a table of the number of MCLKs required for various memory fetches to display
16 pixels. Assuming NRC = 4MCLKs.
Table 14-4 Number of MCLKs Required for Various Memory Access
Memory Access
Number of MCLKs
Half Frame Buffer, monochrome
7
Half Frame Buffer, color
11
Display @ 1 bpp
4
Display @ 2 bpp
5
Display @ 4 bpp
7
Display @ 8 bpp
11
Display @ 16 bpp
19
CPU
4