601
6437E–ATARM–23-Apr-13
SAM9M11
on RXD before a new character is received will not provide a time-out. This prevents having
to handle an interrupt before a character is received and allows waiting for the next idle state
on RXD after a frame is received.
Obtain an interrupt while no character is received. This is performed by writing US_CR with
the RETTO (Reload and Start Time-out) bit at 1. If RETTO is performed, the counter starts
counting down immediately from the value TO. This enables generation of a periodic interrupt
so that a user time-out can be handled, for example when no key is pressed on a keyboard.
If STTTO is performed, the counter clock is stopped until a first character is received. The idle
state on RXD before the start of the frame does not provide a time-out. This prevents having to
obtain a periodic interrupt and enables a wait of the end of frame when the idle state on RXD is
detected.
If RETTO is performed, the counter starts counting down immediately from the value TO. This
enables generation of a periodic interrupt so that a user time-out can be handled, for example
when no key is pressed on a keyboard.
Figure 33-24 shows the block diagram of the Receiver Time-out feature.
Figure 33-24. Receiver Time-out Block Diagram
Table 33-11 gives the maximum time-out period for some standard baud rates.
16-bit Time-out
Counter
0
TO
TIMEOUT
Baud Rate
Clock
=
Character
Received
RETTO
Load
Clock
16-bit
Value
STTTO
DQ
1
Clear
Table 33-11. Maximum Time-out Period
Baud Rate
Bit Time
Time-out
bit/sec
s
ms
600
1 667
109 225
1 200
833
54 613
2 400
417
27 306
4 800
208
13 653
9 600
104
6 827
14400
69
4 551
19200
52
3 413
28800
35
2 276
33400
30
1 962